by Orette on Thu Feb 04, 2010 7:59 pm
1) Good lord, why would you do something as awful as play WoW? Keep your life, please
2) Who are you again? You only have 1 post.
Now I'm actually going to answer your question:
It really depends on your class preference type. If you want to be a caster, be a caster (Mage, Warlock, Elemental Shaman, Balance Druid, Shadow Priest). You briefly mentioned WoW gold. If you want to easily save up money in WoW, I suggest playing a cloth-wearer (Warlock, Priest, Mage) or a leather-wearer (rogue, druid). When you die, your repair bills will cost less money. In terms of leveling easiest... here's my list of classes from easiest to hardest on leveling.
Death Knight (obviously), Hunter (level as Beast Mastery), Rogue, Paladin (level as retribution), Mage, Druid (level as feral), Warrior, Warlock, Shaman (level as enhancement), Priest (level as shadow)
Death Knights are easy because they start at level 55 (but you have to have a character of that level before you can make one). Also, they can heal themselves with a skill called Death Strike, and another called Rune Tap. There are other skills to heal yourselves too, but those are the two main ones. In addition to these healing skills, they also output a large amount of damage, making them the easiest class to level in my opinion.
Hunters are easy to level too. Although they have no skills to heal themselves, they shouldn't be getting hurt at all anyways. They are allowed and encouraged to get pets once they learn the skill to tame a pet at level 10. This pet will take all of the damage from monsters for you, provided you are smart and don't run into monsters yourself. There is, however, a skill to heal your pet. Hunters put out nice damage too.
Rogues do not have healing spells, but they do a hella lot of damage and don't have mana to worry about. They have energy which replenishes quickly, but not quickly enough to just spam skills. You must find a skill rotation that outputs a decent amount of damage.
Paladins can heal themselves which is nice for leveling. They do run out of mana fairly quickly, so carrying some water for mana regeneration would be smart. They also put out a nice amount of damage, and can BUBBLE!!! Bubbling is a skill that makes you immune to damage, but you cannot attack. You can, however, heal, which is insanely helpful for when you take on too many monsters.
Mages put out a HELLA (even more-so than rogues) amount of damage. The downside of this is that if you get overwhelmed, and you don't know what you're doing, you're gonna get destroyed. They have escape skills such as frost nova which freezes the enemy/enemies for a few seconds, and polymorph which will turn your target into a sheep, making it unable to attack you (only works on a few monsters). If you are mindful of what you are doing, mages are simple to level. However, if you aren't, you're going to have a long, painful leveling process with a LOT of gold in repairs.
Druids, if you level them in feral spec, are the same as rogues in that they have no mana, but energy. It is the same concept. Druids have 7 different forms they can be in (normal form, bear form, aquatic form, cat form, travel form, moonkin form, tree of life form, flight form). Some of these forms may be absent depending on what spec you choose. They have healing spells, but you have to switch out of any form aside from normal form and tree of life form to use them. Leveling a druid in balance spec is annoying and time wasting. Leveling in restoration spec is insanity, so don't bother.
Warriors have no healing spells and can actually die very easily if you are not mindful. I suggest if you want to level a warrior, get the first-aid profession so you can heal yourself. They take less damage than most classes due to their mail (plate if level 40+) gear that they have. They have little Area of Effect attacks, and their single-targed damage is low unless you gear them correctly. Warriors will be weak until level 80 when you have the opportunity to gear them correctly.
Warlocks have little ways to heal themselves up. They have to, in order to cast certain spells, have "soul shards" which they get from casting "soul drain" on a monster that will yield experience before it dies. The soul shards take up much space in the player's inventory. Warlocks can get annoying to level, as they have spells that will do damage over time. This means if you pull threat off of your pet (yes, warlocks can have pets just like hunters), you'll be running in circles until your spells kill the monster. They are also cloth wearers, so if a monster catches up to you, it's going to hurt quite a bit. This is when you would use some skill such as "fear" to get the monsters off of you.
Shamans have the lowest base health in the game. They can heal themselves. Their attacks, as of now, do not do stellar damage. However, at level 80, any raid leader will tell you that having a shaman in their group is a blessing for BLOODLUST. Bloodlust is a fantastic skill that I'm sure you'll find out about later. Shamans have totems which act as their buffs to themselves and to their party. Shaman can place four different types of totems down at one time (an earth totem, a fire totem, a water totem, and a wind totem). There are skills that apply to each of these totems, and only one type of a totem can be placed down at a time. For example, there's a skill called Earthbind totem which requires an earth totem. There's also a skill called Strength of Earth totem which ALSO requires an earth totem. You can't have both on at the same time, so you'd have to choose. However, you can have skills that require fire, water, and wind totems on at the same time. The downfall of shaman is just their low base health.
Priests are SUPER weak, but they can heal themselves. A shadow priest is the only kind of priest that you should level up as. They do damage, plain and simple. In order to heal yourself, you have to go out of shadow form. Shadow form is the form they must be in to do decent dps. They can "psychic scream" which is the same kind of skill as a warlock's "fear", but that's one of the very few saves a priest has from dying in combat if he overwhelms himself. Once a shadow priest hits level 80 though, they can, if they are good, be one of the better damage classes.
Don't buy WoW gold, because it's illegal, and gold is easy to get anyways.
If you have a friend playing WoW, you could do the recruit-a-friend service that will allow you to level 3x faster from level 1-60.
As a healer, I must say that we like ranged classes a LOT more, because you aren't getting hit by stupid things like Area of Effect attacks that bosses and monsters are doing. And this game is really overpopulated with melee classes anyways.
JTW - AnamoradSplint - Lanzie - Level 11x - JTW - Alive
Raena - Ispin - Level 42 - JTW - Dead
Kyonsa - Naya - Level 7x - KTW - Dead